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Games and Bereavement
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How can videogames portray love and loss? Games and Bereavement answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling. This work was published by Saint Philip Street Press pursuant to a Creative Commons license permitting commercial use. All rights not granted by the work's license are retained by the author or authors.
Publisher Name | Saint Philip Street Press |
---|---|
Author Name | Hagendorf, Col |
Format | Audio |
Bisac Subject Major | PSY |
Language | NG |
Isbn 10 | 1013293061 |
Isbn 13 | 9781013293061 |
Target Age Group | min:NA, max:NA |
Dimensions | 01.10" H x 20.08" L x 50.00" W |
Page Count | 276 |
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