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The Creation of Igiselle Classical Ballet Meets Contemporary Video Games
The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of the nineteenth-century ballet Giselle, allowing players to empower the heroine for possible "feminine endings." The eight interrelated chapters chronicle the origin, development, and fruition of the project. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests.
Contributors: Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire, Nora Foster Stovel, Laura Sydora
Publisher Name | University of Alberta Press |
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Author Name | Hagendorf, Col |
Format | Audio |
Bisac Subject Major | PER |
Language | NG |
Isbn 10 | 1772123811 |
Isbn 13 | 9781772123814 |
Target Age Group | min:NA, max:NA |
Dimensions | 00.89" H x 00.05" L x 90.00" W |
Page Count | 232 |
Nora Foster Stovel is professor emerita at the University of Alberta, where she specializes in English literature and ballet.