The Impact of Innovation Entertainment

Author: Hagendorf, Col
Availability: In stock
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Social Aspects |
The entertainment industry is in the midst of perhaps the greatest transformation to occur since its inception. The rise of the Internet, mobile devices, big data, and digital media, has completely changed the way the world obtains and enjoys movies, television shows, music, video games, and nearly every other form of entertainment media. In this book, readers will explore many of the latest trends to hit the industry, as well as how those trends are affecting the world of entertainment. Along the way, we'll dive into some of the most exciting innovations to hit the industry in recent years including: -The impact of video streaming services such as Netflix, Aereo, Hulu, and YouTube on the movie and television industries -The role of 3D technologies in movies, television, and gaming -The hottest trends revealed by recent blockbuster video games such as World of Warcraft, Minecraft, and The Last of Us -The industry-wide effects of groundbreaking gaming devices such as the Ouya console, Oculus Rift virtual reality headset, and the cloud-based OnLive gaming system -The impact of audio streaming apps like Spotify, Pandora, and Slacker Radio on the music industry -Technology's role in the world of sports organizations such as the NBA, NFL, and MLB. -Much, much more... Written by a tech industry insider, The Impact of Innovation series takes readers on a tour through the most incredible technological innovations affecting society today. There are an abundant amount of technological developments happening all around us nearly every day, which leaves plenty of exciting, yet obscure, innovations out there just waiting to be explored. This book takes a look at many of those innovations and provides an overview of where we are, how we arrived here, and where we may be headed in the future. There's always more to explore! Check out www.impactofinnovation.com for the latest news, industry developments, and technological trends.

Publisher Name Createspace Independent Publishing Platform
Author Name Hagendorf, Col
Format Audio
Bisac Subject Major TEC
Language NG
Isbn 10 1492366943
Isbn 13 9781492366942
Target Age Group min:NA, max:NA
Series 001016654
Dimensions 00.85" H x 00.05" L x 51.00" W
Page Count 292

Tom Stuczynski is a tech industry insider, currently working as a software engineer at Microsoft. With over ten years' experience studying technological trends and having obtained degrees in multiple disciplines, Tom has become adept at understanding both the technical limitations and social considerations of cutting-edge technologies.

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