The Internet as a Game

Author: Hagendorf, Col
Availability: In stock
Regular Price AED 300.00 Special Price AED 285.00
-
+
Cash on Delivery in UAE
Dispatches in 3 to 5 Working Days.

BISAC Categories:
Web | Social Media |

In THE INTERNET AS A GAME, Jill Anne Morris proposes that by defining internet arguments as games, we can analyze ad hominem and ad baculum arguments coming from online mobs and trolls using procedural rhetoric. Building upon and extending Ian Bogost's definition of procedural rhetoric and Jesper Juul's definition of games, Morris extends the usage of the term into human systems and groups that have proceduralized their arguments online. By studying the development of online adhocracies such as 4Chan, Anonymous, and even Reddit during their early development (roughly 2006 to 2014), Morris shows how these groups have proceduralized rhetoric so that thousands of group members can speak with a single voice and singular name that they call "anonymous." Morris examines these techniques to reveal their function and purpose as rhetoric. Understanding how internet arguments work can also positively affect pedagogy, especially now as social media and memes have been used to influence national elections, our views of the news, and our views of each other. Can we continue to teach only traditional rhetoric in classrooms when students will face arhetorical tropes and logic in their personal and professional lives? THE INTERNET AS A GAME shows why the stakes are high and the answer to this question is "no."

About the Author

Dr. Jill Morris is an Associate Professor of English and Foreign Languages at Frostburg State University in Frostburg, Maryland. She is interested in digital rhetorics, page design, experience architecture, rhetorics of place, and cultural studies. She enjoys riding roller coasters, photography, and playing with her Pomeranians in her spare time. She is currently studying the history of communication in American amusement parks via archival work paired with digital community studies.

Publisher Name Parlor Press
Author Name Hagendorf, Col
Format Audio
Bisac Subject Major COM
Language NG
Isbn 10 1643170252
Isbn 13 9781643170251
Target Age Group min:NA, max:NA
Series 000835379
Dimensions 00.90" H x 00.06" L x 00.00" W
Page Count 198

Write Your Own Review
You're reviewing:The Internet as a Game

Recommended Products

Booksvenue
Booksvenue.com is the Largest Bookstore in Middle East with more than 15 Million Books Online. Choose from a wide variety of Books from Fiction, Children, History, Games, Music, Travel, Cooking, Medical, Education and many more. All Books are sourced from International Publishers and we ensure to deliver at your door step. We currently deliver Worldwide and provide Free Delivery in UAE if the value is more than AED 100. Search, Click and Buy your favorite Books online.

  • Free Shipping Above AED 100 in UAE
  • Online Support (9AM - 6PM Monday - Saturday) +971 50 947 1943
  • Worldwide Delivery Over 15 Million Books
Contact Us

Address:HDS Tower, Jumeirah Lake Towers,

Dubai

United Arab Emirates.

Mail to: contact@booksvenue.com

Phone:  +971 50 947 1943

Whatsapp: +971 50 947 1943