Gpu Pro 360 Guide to 3D Engine Design
Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.
Key Features:
- Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
- Covers specific challenges involved in creating games on various platforms
- Explores the latest developments in rapidly evolving field of real-time rendering
- Takes practical approach that helps graphics programmers solve their daily challenges
Publisher Name | A K PETERS |
---|---|
Author Name | Hagendorf, Col |
Format | Audio |
Bisac Subject Major | COM |
Language | NG |
Isbn 10 | 0815390793 |
Isbn 13 | 9780815390794 |
Target Age Group | min:NA, max:NA |
Dimensions | 00.00" H x 00.00" L x 00.00" W |
Page Count | 370 |
Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries. Previously he worked in Rockstar's core technology group as the lead graphics programmer.