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Master Colonial Gothic Using Games To Mediate History American Colony Simulation Game
Availability: In stock
Regular Price
AED 45.56
Special Price
AED 43.28
This is short, but it's also sweet and works well for people who just want a general gaming book on the American colonies with no game mechanics or stats to deal with (the adventure in the back being the one exception to this). It's also probably an essential book for people wanting to make their Colonial Gothic games seem that much more realistic and grounded in history, without having to go do a bunch of research work on their own. It's a good addition for fans of the time period and Colonial Gothic in particular.
It is 1775. The conflict between the American colonists and the British Parliament has come to a head in Boston. War seems inevitable. Behind the war, unseen hands move unknowing pieces, manipulating events according to ancient plans. Besides the war, ghosts and monsters walk the land and ancient curses run their course. Welcome to the Thirteen Colonies. In this book, you will find maps and information covering each of the Thirteen Colonies, plus the Province of Maine and local native peoples, plus a short ready-to-play adventure, A Surprise for General Gage. A glossary explains unfamiliar terms both native and colonial, and a bibliography points to more detailed information on the colonies and their inhabitants.Publisher Name | Independently Published |
---|---|
Author Name | Hagendorf, Col |
Format | Audio |
Bisac Subject Major | GAM |
Language | NG |
Isbn 13 | 9798500798992 |
Target Age Group | min:NA, max:NA |
Dimensions | 00.90" H x 20.05" L x 98.00" W |
Page Count | 114 |
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